Devlog
- November 17, 2023 by gary D. Pryor1#update, #time-travel, #time, #travel, #rulebook, #rules, #free, #gammaThe full rewrite of Chronomutants is live! Featuring: A full rewrite of how to play Chronomutants Rebalanced Mutations and Future Tech New Rules for 2 alternate systems for Future Tech designed for 1-... Continue reading
- October 05, 2023 by gary D. Pryor1#yes, #design, #timetravel, #time travel, #game master, #running a gameWelcome to my increasingly erratically released blog. Let’s start with the state of the game: Been working on a full rewrite. Version 1.3 There will now be a lot more examples of play that I think w... Continue reading
- September 13, 2023 by gary D. Pryor1#horror, #conversion, #skill system, #gumshoe, #CoC, #Cthulhu, #PbtAI should probably be focusing more on the 1.3 Chronomutants update. It’s a big rewrite/reordering of the rulebook. It’s slowly coming together. One of the largest pieces is a more concise descript... Continue reading
- August 22, 2023 by gary D. Pryor2#Into the Odd, #Genesys, #Gamma World, #Blades in the Dark, #Forged in the Dark, #PBtA, #Apocalypse World, #FitD, #ItO, #Warhammer Fantasy, #Time Travel, #Timetravel, #Chronomutants, #Mechanics, #DesignBefore we get into some lessons learned stuff, a quick admin update: The game is “done” the rulebook is not. My day job is asking a lot of me right now and rewrites/content updates are going to sl... Continue reading
- August 08, 2023 by gary D. Pryor1#Gamma World, #Electric Bastionland, #Into the Odd, #Setting, #Lore, #Time-Travel, #Time Travel, #Chronomutants, #DevelopmentA pretty common question I get asked about Chronomutants, is what is up with setting? Well I like to think that the system can handle anytime anyplace. Sure it only supports one type of game Narrative... Continue reading
- July 25, 2023 by gary D. Pryor2#theory, #rules, #design, #layout, #chronomutants, #rpg writing, #game development, #updateToday we have 2 related topics: Designing a coherent and useful rulebook The current state of Chronomutants and roadmap A: How (not) to Write a Rulebook It turns out that designing a game and writing... Continue reading
- June 22, 2023 by gary D. Pryor1#mutation, #random, #tables, #gamma, #time travel, #death, #chronomutantsAs all time traveling mercenaries know, manipulating the timestream is tricky business. Sometimes you will need to take decisive action to ensure the success of the mission, and sometimes that means t... Continue reading
- June 22, 2023 by gary D. Pryor1#Chronomutants, #Gamma World, #Mutant Future, #Time-travel, #mutants, #mutationToday we are releasing version 1.2 of Chronomutants, a big content update marking the 1st completely content complete version of the rules. New stuff: 97 New Mutations Mutations have been rebalanced t... Continue reading
- June 09, 2023 by gary D. Pryor1#free adventure, #adventure, #module, #time travel, #pyramid, #Private Eye, #playtest, #chronomutantsIn an effort to make trying out Chronomutants more accessible I am proud to present the 1st Playtest Adventure Pack. Includes: A small sandbox adventure 3 Player characters already rolled up and ready... Continue reading
- June 02, 2023 by gary D. Pryor1#narrative, #character creation, #Chronomutants, #puzzle, #heist, #World of Gamma, #class, #random, #player driven, #Action, #Game Philosophy, #Time-travel, #mutant, #rpg designI posted a bit about the process of rolling a character last week. I kind of botched publishing the post correctly and got way less traffic and feedback. Pretty much the only real thoughtful piece of... Continue reading
- May 19, 2023 by gary D. Pryor1#prep, #game prep, #chronomutants, #gamma world, #time travel, #GM advice, #DM adviceI said to myself “It sure would be cool if I made a game where players had the power to change anything.” A lot of time and work later and I have a game that mechanically supports this, but then I... Continue reading
- May 11, 2023 by gary D. Pryor1#Death Spiral, #Difficulty, #Character Death, #Chronomutants, #Pizza, #Game Philosophy, #chronomutants, #Time-travel, #gary D. Pryor, #rpg designToday we will be speaking about the infamous Death Spiral found in many games. Lots of folks have experienced seeing losing coming in a game and not being able steer away from impending doom. Chronomu... Continue reading
- May 04, 2023 by gary D. Pryor1#mutant, #mutants, #monsters, #character class, #chronomutants, #character creation, #gary pryor, #gary d pryor, #cactusForget all that boring design talk from the last few blogs, today we are going to talk about monsters. Chronomutants is an intensely weird sci-fi game, but it has one thing in common with real life: I... Continue reading
- April 29, 2023 by gary D. Pryor1#chronomutants, #gary D. Pryor, #gary pryor, #gary d pryor, #time travel rpg, #ttrpg, #timetravel, #time travelVersion 4.5 of the core rules are now live. This is mostly formatting changes based on feedback received so far. More readable, more searchable, more mutated. Thank you very much to anyone that provid... Continue reading
- April 27, 2023 by gary D. Pryor1#Chronomutants, #dice, #core mechanic, #Time-travel, #timetravel, #time travel, #ttrpg, #gary D. Pryor, #gary Pryor, #rpg, #rpg design, #tabletop design, #storytelling, #apocalypseExample GM: Inside the garage you see Mr. Jones but he is already inside his armored parade float, waiting for the procession to begin. It’s designed to be impregnable to small arms fire, it’s lik... Continue reading
- April 21, 2023 by gary D. Pryor1#Chronomutants, #gary Pryor, #Gamma World, #Gamma Terra, #Game Philosophy, #Justification, #gary D Pryor, #Mutant Future, #Savage Worlds, #Dungeons and Dragons, #Dungeons & Dragons, #shenanigans, #4th Pillar, #Player Shenanigans, #Into the Odd, #ItO, #Electricbastionland, #electric bastionlandWhy did I make Chronomutants? Well, I did it because I run a lot of tabletop games, and there was a gap, an itch I wanted to scratch, and I poured over tons of games, and I couldn't find what I wanted... Continue reading