Employee of the Month: The Path to Excellence For the Freelance Timetraveler


Now that you're a temporal mercenary you may be asking yourself, where do I go from here? How do I become the brightest and best scourge of reality I can possibly be? While timetravel is often confusing to those unaccustomed to reality being fluid, we have the tips to take even a dungeon dwelling serf to the top of the charts. The following F.A.Q. may aid you in adjusting to your new life. Welcome aboard.

Jenny is Employee of the Month. Be like Jenny.

 Q:  I want to finish a Mission, but complications keep stacking up? How am I supposed to finish the objective and get out of there, with compounding obstacles? 

A: Complications are opt-in. Don’t be afraid of taking some damage. Your Luck is a resource, an agent with max luck and an agent with 1 luck get paid out the same at the end of a mission.

Q: But what if I die?

  A: Death is not that big of a deal for timetravlers. We’ll just get another you from the timestream. You’ll be mostly the same. 

  Q: Am I immortal?

  A: Replacing yourself with alternate versions eventually dilutes your sense of self as the agency needs to go further and further far afield to get a fresh you. Typically 4 “deaths” is enough to scatter your sense of self across the time stream, effectively erasing you. 

  Q: That sounds really bad.

  A: Depends on your perspective. An Agent that dies 4 times in the field is probably not up to snuff, better for everyone that we replace them with a fresh recruit.

Q: I guess... Speaking of bad, Doomsday seems to approach way too fast. How am I supposed to complete a mission with the world ending all the time? 

  A: Roll less dice. Each die has 1 blank face (which ticks down the doomsday clock) and Advantage and Opposition have 2 blank faces. While it does increase the chances to succeed on a die roll to get as much aid as possible from your allies, it also increases the chance to roll a blank.

Additionally, being efficient with your strategies can help here. Straying from the mission, getting bogged down in local affairs, or otherwise dilly dallying can lead to unnecessary complications that will lead to more dice rolls. Also, keep in mind the end of everything does not mean the end of the mission. Though the environment will certainly be more hostile, plenty of expert agents have finished the job in spite of simian overloads or the planet crumbling. 

  Q: I feel weak. How can I become more powerful? 

  A: There are two traditional paths to becoming a more formidable agent. The 1st is completing missions and learning through experience. Those with Notches on their belt are the most capable, respected, or feared of timetravlers. The 2nd is through the acquisition of Future Tech. Future Tech can often be found during a mission for those brave enough to seek it. An excellent use of an Opportunity is getting a clue to the whereabouts of a piece of Future Tech. The benefit of Future Tech is that an assertive agent may be able to acquire and master a piece of Future Tech within a single mission. The drawback is that you never know what you may find, or how dangerous it is to master.

Q: How do I use Future Tech? 

  A: Nobody knows. It either hasn’t been invented yet or comes from a timeline that no longer exists. The only way to figure it out is good old trial and error. A couple of field tests usually does the trick. 

  Q: Isn’t field testing a device I don’t know anything about incredibly dangerous? 

  A: Yes, but once mastered a piece of future tech is the most powerful resource an agent can have. Risk reward. If you really want to be the best you’ll need all the advantages you can get. Even a new recruit can go stand shoulder to shoulder with a veteran, if they have the right tools.

Q: Is there any other way I can be more formidable in the field?

A: There is one other dangerous and unpredictable way. Some mutations grant unique advantages, but it is not recommended to purposely trigger an anomaly in hopes of mutating into something advantageous, though skilled chronomancers will have better odds at bending casualty to their advantage when/if an anomaly occurs.

Q: How do I maintain a sense of self and personality if my body is always mutating? 

  A: Your personality traits, agency, goals, personal history, etc. are frequently constant across physical mutation or reality being overwritten. Remember you are your actions, not your number of mouths.

Q: Do I have any other tools?

  A: All agents carry a Schrodinger's Satchel as standard issue. You may pack advantageous items in the satchel after a mission as a benefit of being a timetravler. 

  Q: If I can pack anything in my satchel after the mission, how come I’m limited in what I can have during a mission? 

  A: 1st you are limited by what you can carry, so you can’t have more than that.

2nd the Schrodinger's Satchel uses agency resources to route the items through time directly to you. We are not willing to pay for untested agents. 

  Q: What happens if I look inside the satchel? 

  A: Once you look inside the items are locked, and can no longer be changed. Remember they were always in there. It is not advised to look into the satchel. 

  Q: What else do I need to know? 

  A: Be bold, be brave. Assertive, daring, and otherwise proactive agents rise to the top. It’s your story to tell, all of the timeline is at your disposal, do not be afraid to use it. There is no problem that clever use of timetravel cannot solve. There is no lock that can block you, no prison that can hold you, no mountain you cannot move. You have the power to shape worlds, and bend realities, without limit. Act like it. 

  Q: That sounds like a lot of responsibility.

  A: Your responsibility is to the mission. Get out there and do what it takes.

Get Chronomutants

Leave a comment

Log in with itch.io to leave a comment.